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581. unlimited skill que time and the character market - in Skill Discussions [original thread]
Unless they add injecting skills without the prerequisites this will not be a thing. Most new accounts would need to inject books on a almost daily basis to start with.
- by Andrew Indy - at 2014.10.22 08:56:39
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582. Good ship for level 3 missions? - in Missions & Complexes [original thread]
I personally perfer Gun/Gun like (sentry drones) ships for lvl3s. They have a lot of smaller ships and you don't want to ahve to count your volleys or wait for drones to fly around.
- by Andrew Indy - at 2014.10.21 04:16:36
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583. Bribes for Faciton Standing - in Player Features and Ideas Discussion [original thread]
+1 I stopped missioning ages ago and getting into a mission ship brings back memories of endless boredom in the quest for isk. When I started missioning I did not know about faction standings losses and while mines not negative enough to be loc...
- by Andrew Indy - at 2014.10.20 08:20:00
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584. Small mining POS setup questions - in Science and Industry [original thread]
Just a few hints. You can't setup a SMA with user based access however you can setup SMAs with roll based access so you could have a couple for different sets of users/SMAs. One for the chumps and one for the Directors or something like that. A...
- by Andrew Indy - at 2014.10.20 05:58:39
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585. Crow: Curious about new fits - in Ships and Modules [original thread]
[quote=Maeltstome} This changes nothing other than this: Crow pilots know that they lose a lot of DPS to other ceptors moving quickly. These changed take you from 4.5 effective launchers on kinetic (The highest natural resist on almost all ships)...
- by Andrew Indy - at 2014.10.20 05:12:00
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586. Is Caracal for DED complexes still viable? - in Missions & Complexes [original thread]
Depends on what sort of DED site you are running. 1-4 are easy mode 5+ would hit a Caracal pretty hard and i double you would put out enough DPS to complete most.
- by Andrew Indy - at 2014.10.15 07:17:26
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587. PI Question - in Science and Industry [original thread]
Bronson Hughes wrote: The trick I learned that really made my PI stuff more efficient was to only use the absolute bare minimum number of silos necessary (ideally none). My PI alt had Command Center Upgrades 3 when I set up shop, and I found th...
- by Andrew Indy - at 2014.10.15 06:01:00
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588. Ice Mining Needs Alternative Methods - in Science and Industry [original thread]
Why not just mine ore? Most Rocks (the higher lvl HS ones at least) will last several cycles so its not like you need to pay attention all the time. Then when ice is up jump in mine as much as possible and then go back to ore. Hell I have done t...
- by Andrew Indy - at 2014.10.15 05:37:46
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589. [Exploration]: Sensor suite memory - in Player Features and Ideas Discussion [original thread]
Ctrl-A, Crtl-C in scanner window -> Crtl-V in spread sheet. problem solved. I have a spread sheet with about 40 system in it, pretty easy to manage with a second (third in my case) monitor.
- by Andrew Indy - at 2014.10.15 05:02:00
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590. Arty STI Sig/Speed tank? - in Ships and Modules [original thread]
If you want to do PVE vs Sansha/Blood I would recommend the Muninn over the Vagabond as a goal. It has a crazy armor tank vs EM/Therm and is great with arties . Not to mention that it can push 600+ DPS (pretty good for any medium arty platform) . ...
- by Andrew Indy - at 2014.10.14 08:00:00
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591. Building a Dragoon as a Logistics/Support for L4 & low/null Sec ... - in Ships and Modules [original thread]
A Logi Frig or Cruiser would be a lot better than a Destroyer for logi work. Not only would they rep more over time but they have much better range. The Rats speed would not matter for logi work. as far as support goes it depend on what you want...
- by Andrew Indy - at 2014.10.14 05:38:00
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592. Crow: Curious about new fits - in Ships and Modules [original thread]
The stupid thing is I never really cared much about the DPS on the Crow or Male. Its all about pointing and staying alive. The rest of he fleet handles the DPS part. I still use the same Male fit I had from before the patch.
- by Andrew Indy - at 2014.10.14 01:39:00
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593. Armor Layering V - in Skill Discussions [original thread]
The big thing to remember is that is 5% of the plate only. Most ships weight a lot more than the plates fitting to them . A BS is like 100m kg where as a 1600mm plate is like 2m kg, even cruisers are 10m kg+ so with a 1600mm plate on a cruiser yo...
- by Andrew Indy - at 2014.10.13 07:12:00
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594. Need help with PI linking - in Science and Industry [original thread]
If its a set give it a couple of weeks and you could most likely install the 10th head as the hot stops are depleted.
- by Andrew Indy - at 2014.10.10 05:41:00
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595. implants for a vindicator - in Ships and Modules [original thread]
You could also go for 6%s if you are feeling very rich. I still have a Full HG Slaves + Full 6%s clone from the Legion blitz fleet days. Have not touched it in ages though.
- by Andrew Indy - at 2014.10.10 05:33:00
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596. Why does ME only apply to some input materials, and not all of them? - in Science and Industry [original thread]
Barton Breau wrote: Because it would require work to decide which materials are indivisible (say t1 ship for t2 ship) or not (say 1m3 trit for ammo). Its much more important to rename modules so they have generic fantasy game names with very l...
- by Andrew Indy - at 2014.10.08 04:07:00
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597. Why does ME only apply to some input materials, and not all of them? - in Science and Industry [original thread]
Elena Thiesant wrote: Ekaterina 'Ghetto' Thurn wrote: ME research never has had an effect on any planetary interaction derived materials used on blueprints to manufacture items. Yes it did. Fuel blocks as an example. POS towers and arra...
- by Andrew Indy - at 2014.10.07 05:26:00
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598. Player-led NPC constellation defense fleets - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: Andrew Indy wrote: So what you are saying is that this is designed to bone small roaming fleets. When a couple of Inties head over to Provi to kill some Ratters suddenly they have like 1000 TPing Angle Rats shooting them. ...
- by Andrew Indy - at 2014.09.27 00:54:00
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599. Player-led NPC constellation defense fleets - in Player Features and Ideas Discussion [original thread]
So what you are saying is that this is designed to bone small roaming fleets. When a couple of Inties head over to Provi to kill some Ratters suddenly they have like 1000 TPing Angle Rats shooting them. (pretty sure a few Elite frigs could mess up...
- by Andrew Indy - at 2014.09.25 08:13:00
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600. Sticky:[Oceanus] Interceptor Updates - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: Nevyn Auscent wrote: I'd note that just because it's on SiSi doesn't mean it's coming with Oceanus. They didn't list missile launchers in the module list they were tiericiding, so that could just be an early Sisi update for...
- by Andrew Indy - at 2014.09.25 06:08:00
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